Game Localization Services
Pangea localizes PC, mobile and console titles into 75+ languages: UI text, in-game dialogue, voiceover, store listings and in-context testing, by linguists who play the genre.
- 24/7
- ISO 17100
- 2,000+ clients
- 4.9 ★
Quick quote
Trusted by global brands
Gaming, finance and tech brands localize with Pangea
Why studios choose Pangea
A games team, not a general vendor.
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Genre-matched linguists
Linguists play the genre they localize.
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Certified quality
ISO 17100 and ISO 9001 backed.
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Quote in 24 hours
Scope, price and timeline in one day.
Why game localization matters
Reach players who expect a native experience
Players see your localization before they see your game. Menus, dialogue and fonts set the first impression players carry into reviews.
- Gaming is a $400B+ global market.
- UI strings have to fit the interface in every language.
- Console builds have to pass first-party naming rules.
Sub-services & content types
What we localize in games
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UI/UX text
Menus, HUD and system text that fit the interface.
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In-game dialogue
Lines and scripts transcreated to keep the tone.
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Subtitles
Timed captions for cutscenes, trailers and gameplay.
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Voiceover
Casting, direction and studio recording per locale.
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ASO & store listings
Titles, descriptions and keywords that rank.
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Culturalization
Jokes, puns and references that land.
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Marketing
Trailers, ads and key-art copy that convert.
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Patch notes
Updates and release notes on your build cycle.
Documents & assets we handle
Game files we work with
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String & resource files
We work directly in .strings, XML, JSON and more.
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Audio & subtitle tracks
Voice files, cutscene audio and subtitle tracks.
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On-screen art
Textures, key art and text baked into the art.
Service options
Pick the scope that fits your title
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Full localization
Text, audio, on-screen art and testing in one scope, handed back as build-ready files in your formats.
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Voiceover & dubbing
Voice casting, session direction and studio recording, delivered as<br>game-ready audio in your naming convention.
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Localization testing (LQA)
Testers play the localized build and flag truncation, overlap, encoding and context errors before release.
How it works
From files to publish-ready in four steps
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Scope
Share builds, strings and reference.
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Localize
Gamer-linguists adapt and transcreate.
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LQA
Testers play in context and flag issues.
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Deliver
Build-ready files in your format.
What studios say
Results for studios
Outcomes from recent game projects
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1.2M+
words localized
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32
language pairs
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75+
target language
Integrations
Connect your CMS, TMS and dev stack
Accreditations
Certified to international standards
Compliance & security
Security and compliance for game studios
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NDA on every project
Your unreleased build stays confidential.
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Security pipelines
Encrypted transfer and access control.
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Rating-aware
ESRB and PEGI-conscious localization.
FAQ
Game localization, answered
Game localization adapts a title for players in another market: in-game text and interface, dialogue and voiceover, cultural references, and testing on the localized build. Translation covers the words. Localization covers everything a player reads, hears and sees on screen.
UI and in-game text, dialogue and scripts, subtitles, voiceover, on-screen art, store listings, patch notes and marketing assets. If it ships with your game, we can localize it.
Yes. Native voice talent recorded in studio across 75+ languages. We can match an existing cast so returning characters keep the same voice, or cast new talent per locale.
Localization quality assurance, usually shortened to LQA, means testers play the localized build instead of reading the text in a spreadsheet. It catches truncated strings, overlapping interface elements, wrong fonts and lines that read oddly in context. If your game ships on console, plan for it.
Both, and the split is set per project. Our hybrid workflow uses machine translation with human post-editing where volume is high and risk is low, and gamer-linguists from the start on narrative, marketing and anything players will quote.
It depends on word count, the number of languages, and whether voiceover and testing are in scope. Send us the files and you get scope, price and a timeline within 24 hours, so you can set the release date before you commit.
Ask three things: who touches your text, what happens after translation, and how your build is protected. Look for linguists matched to your genre rather than a general pool, testing on the running build rather than a spreadsheet review, and a signed confidentiality agreement before any file moves.
Yes. Our hybrid workflow handles millions of words across many language pairs, with translation memory and glossaries keeping everything consistent. Dedicated project managers coordinate large, multi-language releases.